Pal Sphere
Sphere power 7
Capture Rate Calculator
Pick a Pal, tune its level and remaining HP, then compare every sphere using the local capture formulas and artwork already in this project.
Encounter Settings
Pal Level
The selected pal resets to its suggested level when you switch targets.
Remaining HP
Lower HP increases the capture check before the sphere modifiers apply.
Capture Power
This matches the player capture-power slider from the source calculator.
Default Capture Rate
Use this to reflect world settings or server multipliers.
Sphere Results
Base chance uses the direct throw. Back bonus applies the stronger behind-the-target catch modifier.
Sphere power 7
Sphere power 14
Sphere power 20
Sphere power 26
Sphere power 32
Sphere power 37
Sphere power 43
Every Pal in Palworld has a base capture rate that the game uses alongside its current HP, the sphere thrown, and a handful of situational modifiers to produce the final throw odds. The calculator above replicates the in-game formula across all 225 recorded Pals and all 7sphere tiers, so you can compare options before you waste a Hyper Sphere on a 4% chance.
HP weighting is the biggest single lever. Hitting a Pal to roughly a third of its maximum HP nearly doubles the base rate compared to throwing at full HP, and triggering its sleep, frozen, or burning status applies a further bonus on top. Throw direction matters too — a sphere that lands on the Pal's back applies the stronger of two back-bonus multipliers, which is why the tool exposes a toggle for that case.
For Alpha and boss Pals the calculation is the same formula but with a capture penalty layered on top. Even a Legendary Sphere will not push the odds above the boss cap, which is why bringing a softening attack loadout and aiming for low-HP back-throws is the difference between a one-attempt capture and grinding the encounter for thirty minutes.
If you have already captured a target and want to plan its breeding line, jump to the breeding calculator or browse the matching breeding guide from the Paldex.